Sjoerd Mol is a Dutch Design Art Technology graduate from ArtEZ University of the Arts. His main interest lies within the field of computer-graphics. The Uncanny ...


Works


Digital Specimens
#16

Wolkenzicht

Virtual Re-identification

Genesis: The Creation of an Artificial Earth

Bend Your iPhone

The Cave Project

Signals

Hidden View

Prostor 3D

Primitives

Default Living
 


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Digital Specimens


(2016 - ongoing)





Digital Specimens (2016 - ongoing) / 2021

At the beginning of the 19th century, humankind started collecting specimens that now help us to better understand the evolution of our planet. Samples of rocks, plants and organisms were brought back from historic ‘voyages of discovery’. These collections, which give us a lens through which to learn about our histories, are now stored away in museums and archives. 

Five years ago, a new kind of geological survey emerged. Highly skilled 3D artists, scouted by Quixel, began traveling the world to capture specimens as three-dimensional objects. This has resulted in the largest collection of objects, plants, rocks and textures, which is often used in game environments and film scenes. This collection exists only digitally, stored on servers and copied millions of times by users of the real-time 3D creation tool Unreal Engine.

Digital Specimens is an installation that contains 63 of the most diverse sedimentary, igneous and metamorphic rocks. Every rock, or ‘asset’ as digital artists call them, is embedded within one physical object, emphasising the uniqueness of a specimen that was translated from the physical to the digital realm.

Made with Unreal Engine and Quixel.



plcqZ
sandstone
Australia
546 KB


vcziad3hw
gemstone
Sweden
251 KB


uk3ndfyga
boulder
Sweden, Hovs Hallar
430 KB




Mark